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08/28/04 05:07:55 AM   PST
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Delta Force Land Warrior Maps

Submit Map For Review     -     The Good Maps     -     Friend's Maps

WF_Tango Series     -     NF-NastyAzz Series     -     Hell Series

Here I will be reviewing some of the maps I have played, or that you have sent me for review.  I will also offer up some of the best maps that I find on the 'net' (in my opinion) for download.  Each map that makes the grade will score an A or a B, which will include minus scores.  Any map that scores less than that will not appear here, unless there is some hope for fixing it (i.e. a minor flaw that can be easily corrected by the author).  Further, I tend to favor Deathmatch, Team Deathmatch, Search & Destroy, and Attack & Defend type games, so I will be reviewing with that kind of game play in mind.  The following are my preliminary choices, which will probably be thinned out a bit as I play them more and form better assessments.

 


The Good Maps

OBeachUW.bms - (165 kb)  This map looks great! It is a series of encapments/town sections nestled in small enclaves within a hilly, palm-filled tropical island setting. A few 50 cal. gun emplacements are sprinkled around the hillsides. There is an armory as well. Looks like a winner. 
Map Type: DM, TDM, S&D
Author: Unknown
Email: Unknown
Web Site:
http://ww.fatandhairy.com

 

LWDesertEye.bms - (63 kb)  This map has great potential for a real bloodbath scenario. The map is set in a desert environment. There is one small town filled with pueblo-style buildings, built in a small circular arrangement. There is an armory, and a small smattering of objects such as flagpoles, boulders, cactus, etc. Other than that, the surrounding landscape is hilly, but barren. This map could get ugly in a hurry with many gunslingers, but could also be an interesting map for snipers. Only one downside, but it is minor: I could have done without the large blocks that spell out CAMO on either side of the base, which is probably a reference to the author. Leave it out next time. I blemishes what could have been a more professional-looking effort.
Map Type: DM, KOTH, TKOTH, & FB
Author: Unknown
Email: Unknown
Web Site:
http://ww.fatandhairy.com

 

BH_On_The_Farm.bms - (39 kb)  This map has potential, but is not quite there yet. My first problem with it is that it appears to contain at least one or two buildings from every type of motif the editor has to offer. For example, there is a pyramid, a few pagodas, a western town styled church, a hanger, a control tower, a tent, etc. It looks like a hodge-podge of building types.  In my opinion, this ruins the effect on an otherwise well-done map. The skies are a reddish-brown sunset color, and there are ample shaded hills surrounding the central encampment. There are a couple of armories, and lots of little goodies like 50 cal. emplacements, trucks, pickups, etc. Also, the encampment is surrounded by rows of crops, which gives it an agricultural area look. The map may still be a lot of fun, but really needs the buildings to match up more. It also has a texture problem or two, such as when I walked through the wall at the base of the pyramid.
Map Type: DM
Author: Unknown
Email: Unknown
Web Site:
http://ww.fatandhairy.com

 

Islandvsisland.bms - (93 kb)  This map is a very good poor visibility map.  It has a central group of structures, along with several outlying defensive buildings, has hills and valleys, as well as a low-lying marsh-like area with puddles of water.  Cloud cover is low, haze is thick, it is raining, and the overall mood is fairly dark.  It is definitely difficult to see the enemy long-range on this map.  This lack of visibility is the only thing I scored down for on this one, as many people will not like to play in such an environment.  However, in order to practice operating in poor visibility, this map is a keeper.
Map Type: TDM
Author: Unknown
Email: Unknown
Web Site:
http://ww.fatandhairy.com

 

Battle ot bulge.bms - (146 kb)  Meant to be Battle Of The Bulge, the misspelled name does little to harm this map.  This map is very well done.  It is set in a mountainous area, with lots of valleys and ravines.  There are two main bases, each modeled after a munitions-supply depot motif.  There are lots of truck convoys, crates, and other temporary-type buildings in each.  Visibility is good, and there are two armories and two flagpoles.  Only one minor flaw, and that is the bases are a little far apart.  Once you are killed and respawn, it can take quite a while to get back to the other base, provided that's where you want to go.  Otherwise, this is an excellent map.
Map Type: TDM
Author: Unknown
Email: Unknown
Web Site:
http://ww.fatandhairy.com

 

Dry one.bms - (63 kb)  This map is also very good.  It has a desert motif, with many western-styled and pueblo-type buildings around.  Although it is a big map, and probably better suited to more players, rather than less, it is a very well designed map.  The theme work matches well, and the visibility is good.  A very nice job overall, and should be fun to play.
Map Type: TDM
Author: Unknown
Email: Unknown
Web Site:
http://ww.fatandhairy.com

 

Japan 1943.bms - (136 kb)  This map is also very nice.  There are two large hills with each team's pagoda on top.  In between the two bases, are many ravines, valleys, bunkers, etc., with a large supply depot in the middle.  Visibility is good, and the skies are lightly clouded with a blue and purple tinge.  The bases appear well-spaced, and this appears to be a winner.
Map Type: TDM
Author: Unknown
Email: Unknown
Web Site:
http://ww.fatandhairy.com

 

Tunnels.bms - (44 kb)  This map looks very cool.  There is a dry lake bed, with a crashed aircraft in it.  Surrounding the lake bed is a town with some bunkers.  The bunkers are entrances to a large labyrinth of tunnels under the lake and town, and criss-cross in many directions.   The map includes armories, and visibility is good.  This one looks like it's going to be super fun to play.
Map Type: TDM
Author: Unknown
Email: Unknown
Web Site:
http://ww.fatandhairy.com

 


 

THE HELL SERIES - This is an entire series of maps.  Typically they offer a town of some type as the focal point.  Almost all are very good.  The best are offered here. 

 

Hell2.bms - (38 kb)  Very well laid out!  Desert setting, with guard towers placed strategically throughout.  There are armories (2) and visibility is good.  Nice map!
Map Type: DM
Author: Unknown
Email: Unknown
Web Site:
http://ww.fatandhairy.com

 

Hell3.bms - (52 kb)  Good map!  Placed in a desert setting, with good visibility.  This map is a supply camp of sorts, and is very sparse (not much to hide behind except the terrain).  It features an armory, a guard tower, crashed airplanes and crashed helicopters.
Map Type: DM
Author: Unknown
Email: Unknown
Web Site:
http://ww.fatandhairy.com

 

Hell4.bms - (48 kb)  Very nice map!  Desert setting, with a large town featuring a Sphynx, several guard towers and armories, good visibility, and stacked buildings (buildings upon other buildings).  This one is fun to play.  Nice map!
Map Type: DM
Author: Unknown
Email: Unknown
Web Site:
http://ww.fatandhairy.com

 

Hell6.bms - (65 kb)  Fun map!  Desert setting, with hills all around and good visibility with light clouds.  This map is another small town, nestled in the hills, and is a lot of fun to play.  There is NO armory in this map.
Map Type: DM
Author: Unknown
Email: Unknown
Web Site:
http://ww.fatandhairy.com

 

Hell7.bms - (91 kb)  Fun, fun, fun!  Easter Island statues dot the hills south of the town.  Skies are hazy and overcast, with fair visibility.  Trees and trenches surround the town.  This map has armories.
Map Type: DM
Author: Unknown
Email: Unknown
Web Site:
http://ww.fatandhairy.com

 

Hell12.bms - (104 kb)  Excellent map!  Pueblo town with lots of plants, fortified structures.  Has a fortified hacienda feel to it.  There are armories, it is in a desert setting, and visibility is good.
Map Type: DM
Author: Unknown
Email: Unknown
Web Site:
http://ww.fatandhairy.com

 

 

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Friend's Maps

In this section, you will find some maps that are created by our close circle of gaming friends.  The difference here is, that I will include an email link to the author.  You can then tell them what you think of the map directly.  Those who make maps may find this very helpful, particularly if others find problems with the map, or if they have suggestions for changes that help to make the map better.  Anyway, on to the maps our friends have made....

Hill.bms - (91 kb)  This map is set in a mountainous and grassy terrain, with the conflict centered around a very large hill, on which there is a small town.  It is raining, and visibility is limited.  there are a couple of buildings on either side at the foot of the hill, and there are lots of pine trees.  The map has at least one armory cabinet, and koth center, several Deathmatch starts, and one blue and one red start.  This is a very nice map, and fun to play.
Map Type: DM, TDM, KOTH and TKOTH
Author: WF_Reich
Email: Paladine00@email.msn.com
Web Site: http://wfclan.homepage.com/wfclan.html

 

Oilrig8.bms - (54 kb)  This is the first of RBL-4Nik8r's Oil Rig map's.  It is a DM, TDM, and TKOTH.  He plans on making some more.  He had this set up with some fog in it, but took it out for now so everyone could get the feel for this map and be able to see.
Map Type: DM, TDM, KOTH and TKOTH
Author: RBL-Death aka WZW-4Nik8r
Email: MarknSony@aol.com
Web Site: none

 

High01.bms - (117 kb)  Welcome to the "High" country!  This map is in mountainous snow and grass terrain (the Andes?), and features a large pyramid in the valley surrounded by Mayan buildings, lots of trees, exploding barrels, and crates.  There are 4 control towers, lots of Mayan towers, 9 armories, and 4 primary spawning areas.  This is a real cool map, and a great job for one of the author's first maps.
Map Type: DM, TDM, KOTH and TKOTH
Author: NF-Highlander
Email: bfritzler@tri-countynet.net
Web Site: http://www.thesiteguy.com/nfclan

 

 

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THE NF-NastyAzz SERIES - This is the beginning of a series of maps I will be creating for Delta Force Land Warrior.  There are many different types of maps here, some large, some small.  Some are made for many players with large playing fields, and some are tight little battlefields.  As I build more, I will offer all my maps here for you to download if you like them.

SERIES 1These are the first 6 maps I created with the DFLW Map Editor.  You can download all of them in a zip file at the bottom of the list, or individually below.

NastyAzz_FeelTheLove.bms - (54 kb)  This map is my 2nd attempt.  This time I stuck to an island theme, which is shaped like a large letter C.  I created two bridges that allow it to be traveled as a circle, and it has a Mayan village look to it.
Map Type: DM & TDM
Author: NF-NastyAzz
Email: bill@thesiteguy.com
Web Site: http://www.thesiteguy.com/nfclan

 

NastyAzz_NastysRig.bms - (59 kb)  This map is my very first map attempt, though it is obviously borne from the oil rig map that came with the game.  RBL-4Nik8r helped me learn a great deal about the map editor as he talked me through the creation of this map using Roger Wilco to talk as we worked on it.  You already know how this map works, and what it has in it, though we changed around the spawning positions to parachutes and boats, and changed the sky and a few other things.  No surprises here, but big thanks to Mark (4Nik8r) for helping me learn.
Map Type: DM & TDM
Author: NF-NastyAzz
Email: bill@thesiteguy.com
Web Site: http://www.thesiteguy.com/nfclan

 

NastyAzz_RiverOfPain.bms - (79 kb)  This is my first attempt at making a map from scratch.  It is a desert setting, with good-fair visibility.  The "river" is a dry riverbed, lined with Japanese bunkers facing various directions.  Stone towers dot the landscape.  There is a target range, with a 50 caliber machine gun and automatic grenade launcher, and a few scattered buildings, tents, truck convoys, crashed and parked aircraft, etc.   The skies have a few vultures circling, and you parachute in.   This is a very large map, and would be best played with many players.
Map Type: DM & TDM
Author: NF-NastyAzz
Email: bill@thesiteguy.com
Web Site: http://www.thesiteguy.com/nfclan

 

NastyAzz_BigBadNasty.bms - (62 kb)  This is a large map, with a fighting area good for many players.  It features a central pyramid, with many buildings surrounding it.  There are lots of waterways surrounding the central battle area, with many bridges crossing them to outlying areas the snipers will want access to.  There are a small handful of machine gun and auto-grenade emplacements, and several groups of trucks.
Map Type: DM & TDM
Author: NF-NastyAzz
Email: bill@thesiteguy.com
Web Site: http://www.thesiteguy.com/nfclan

 

NastyAzz_CloseAndPersonal.bms - (64 kb)  This map is for up close and crowded fighting.  It is set in a Beirut-style town, nestled in a small valley surrounded by large, rounded hill tops.  There are lots of trucks, pickups, crates, towers, and plants spread all over the map.  There are also two armories, and many respawn spread throughout the town and on surrounding hillsides.
Map Type: Deathmatch, Team Deathmatch, KOTH, and TKOTH
Author: NF-NastyAzz
Email: bill@thesiteguy.com
Web Site: http://www.thesiteguy.com/nfclan

 

NastyAzz_BloodyStumpHill.bms - (94 kb)  This is a map for those who like it simple and tight.  This map features one small hill, with four Japanese bunkers facing in four directions, marking the KOTH center at the top.  Nearby these bunkers are two Beirut ruins, one facing either side of the hill.  At the bottom of the hill are some small ponds, and outbound from them are some short plateaus with a series of trenches.  There are several machine gun and auto-grenade emplacements surrounding the hill.  The only other cover on this map, is the ample plant life around the hill.
Map Type: Deathmatch, Team Deathmatch, KOTH, and Team KOTH
Author: NF-NastyAzz
Email: bill@thesiteguy.com
Web Site: http://www.thesiteguy.com/nfclan

DOWNLOAD Series 1 MAPS - Click Here!  (411 kb)

 

SERIES 2This is my 2nd series of maps, or rather the start of it.  You can download all of them in a zip file at the bottom of the list, or individually below.

NastyAzz_WangoTango.bms - (70 kb)  This map came as a request from WF_Tango, in which he asked me to make a sniper map for him with lots of hills, and hiding places.  This map features two villages, on either side of a lake that is fed and drained by a river.  Several bridge crossings are present, with a road passing through the southern village.  There are several Beirut-style buildings, and boat docks serving each village with 3 Zodiac boats.  There are many wooden towers on the tops of the surrounding hills, lots of exploding crates, two armories, and 23 respawn points.
Map Type: Deathmatch, Team Deathmatch, KOTH, and Team KOTH
Author: NF-NastyAzz
Email: bill@thesiteguy.com
Web Site: http://www.thesiteguy.com/nfclan

 

 

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THE WF_Tango SERIES - These are early entries from our buddy Tango, and if this is any indication of what is to come in the future, then watch here for some great maps.

Tango's Pain.bms - (182 kb)  One big, barren hill, save one Mayan tower surrounded by Chinese wall battlements, this map is very aptly named, and is a sniper's virtual holiday map.  There are several outcroppings of cactus and bushes at lower altitude vantage points, two armories, one crashed C-130, and 14 respawn points.  DM, TDM, KOTH, TKOTH.  This is a great desert map!
Map Type: DM, TDM, KOTH, & TKOTH
Author: WF_Tango
Email: rpatrix@home.com
Web Site: http://wfclan.homepage.com/wfclan.html

 

Waterworld.bms - (53 kb)  This map is completely unique.  The battle area is a western-style town that is completely submerged in a vast body of water.  Players respawn on the surface, and dive down to enter the action.  Better put on your LAR-V Rebreather and grab your underwater rifle first though... you're going to need them.  While you're at it, you may want to change your player attributes to Aquatic Specialist.  This change allows you to swim backwards and from side to side, as well as in a forward direction.  The map has 2 armories, 1 koth center Mayan tower, and lots of murky water.  Lots of fun!
Map Type: DM, TDM, KOTH, & TKOTH
Author: WF_Tango
Email: rpatrix@home.com
Web Site: http://wfclan.homepage.com/wfclan.html

 

 

 

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Submitting A Map For Review

I have tried to make the process as simple as possible for your convenience.  Simply click on THIS LINK to submit a map for review.  Your email program will pop up with a blank email form.  Type DFLW Map in the Subject line, type any info you want me to know about your map in the Body area, and then finally do not forget to attach your map file to the email.  Depending on your email program, this will probably mean clicking on the Insert menu, then on File, scrolling to the map's filename, and double clicking on it.  Then send it off to me.  I'll try to review your map as quick as I can and if it ranks among the best, it will appear above.  Thanks for your maps! - NF-NastyAzz

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